I’m Jordan Gulbronson. Principal Product Designer. I find the structure inside the ambiguity, then build on it.

Work

  • Multi-step merchant onboarding flow showing step navigation, form inputs with validation states, selectable cards, and a contextual help panel
    • 30 designers, 400 engineersSupported by the system while I was on the team
    • 40%Faster UI development
    • 25Net new patterns and components across 8 product areas

    I joined Buy with Prime pre-launch as the only design systems designer on the team. I had to decide which system to design for, how contribution would work, and how two very different audiences would share one visual language, all before any of the eight product areas existed and before the team grew past 400 people. Four years later the patterns are still in use.

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  • Amazon Gaming Central listings screen showing game and subscription cards with start/end dates and publishing status badges
    • 20%Reduction in time to create an offer
    • First self-serve publishingFree Games could be published by developers directly
    • Fewer duplicate offersDue to a new lifecycle view

    Prime Gaming ran its partner business out of a set of internal tools that had grown separately over the years. I led research and design for the first Partner Portal, consolidating those tools into one product and adding self-serve publishing so game developers could manage their own offers.

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  • Premera mobile app screens showing the home dashboard, health plan details, and a claim payment summary
    • WCAG 2.1 AAAccessibility standards met
    • 25%Faster UI development
    • Dedicated design systems designer hired after I leftCompared to Legacy

    Premera's design practice and mobile team were growing faster than our processes were. I built a mobile design system to do three things: make our design elements consistent, fix communication between teams, and bring the apps up to accessibility standards.

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  • Comcast intranet dashboard showing news articles, action-required alerts, and event reminders
    • 6+Platforms unified
    • Platform Scaled across Corporate, Technicians, RetailAudiences
    • Influenced future internal tool developmentOutcome

    Comcast's HR Communications team needed to consolidate years of fragmented internal platforms into a single source. I designed a concept dashboard to help stakeholders understand potential directions for the future of employee communications.

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  • Crowds app login screen, map view with crowd-level pins, and a location detail screen for Hagerty Library
    • 40%Increase in students trying new locations
    • 90%Rated "very easy to use"
    • 30 students, 10 businessesResearch participants

    Crowds was a Philadelphia startup that makes navigating study spots, bars, and restaurants easier. As founding designer, I brought Crowds to life through mobile app design and web promotion.

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Multi-step merchant onboarding flow showing step navigation, form inputs with validation states, selectable cards, and a contextual help panel
  • 30 designers, 400 engineersSupported by the system while I was on the team
  • 40%Faster UI development
  • 25Net new patterns and components across 8 product areas

I joined Buy with Prime pre-launch as the only design systems designer on the team. I had to decide which system to design for, how contribution would work, and how two very different audiences would share one visual language, all before any of the eight product areas existed and before the team grew past 400 people. Four years later the patterns are still in use.

Read Case Study
MusicSoccerHCI HistoryTinkeringTravel

Jordan Gulbronson

Based in Orlando, lifelong musician, soccer fan, HCI history nerd and constant tinkerer.

More about me

Click around to explore, or reach out if you want to collaborate.